// Copyright (c) 2009 Mike Haight, Andy Kipp
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.

#include "Tile.h"

using namespace HandBanana::Game;

Tile::Tile(void)
{
}


std::wstring Tile::Name(void) const
{
    return mName;
}


int Tile::Type(void) const
{
    return mType;
}


//int Tile::Velocity::get(void)
//{
//    return mVelocity;
//}
//
//void Tile::Velocity::set(int value)
//{
//    mVelocity = value;
//}
//
//void Tile::Update(void)
//{
//    // Update Tile Collision Rectangle
//    UpdateCollision();
//
//    // Update Tile Sprite
//    {
//        mSprite->X = Location.X;
//        mSprite->Y = Location.Y;
//        mSprite->Width = Size.Width;
//        mSprite->Height = Size.Height;
//        mSprite->Frame = Type;
//    }
//}
//
//void Tile::GetSprites(List<Sprite^>^ argSpriteList)
//{
//    // Add Sprite to Sprite List
//    argSpriteList->Add(mSprite);
//}
//
//Tile^ Tile::Load(TileDescription^ argDesc, Texture^ argTexture)
//{
//    if (argDesc == nullptr)
//        return nullptr;
//
//    // Create Tile
//    Tile^ tile = gcnew Tile();
//
//    // Set Tile Properties
//    tile->mName = argDesc->Name;
//    tile->mType = argDesc->Type;
//    tile->mVelocity = argDesc->Velocity;
//    tile->CollisionOffset = argDesc->CollisionOffset;
//
//    // Set Tile Sprite
//    tile->mSprite = gcnew Sprite(argTexture);
//    tile->mSprite->Frame = argDesc->Type;
//
//    // Return Tile
//    return tile;
//}